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Prototype world · 16.0.0

Jäger — El Despertar

A predatory protagonist survives through a volatile bond with Eva while hunger, corruption and camera instability turn power into psychological cost.

World pillars

camera as gameplayRadamés and Eva interdependenceVoraz hunger pressureIra Pura corruption3D ↔ 2.5D instability

Entities and systems

predatory protagonist

Radamés

Powerful but dependent on Eva and resource consumption.

companion and stabilizer

Eva

Provides protection, recovery and orientation while reducing corruption pressure.

hunger/energy system

Voraz

Forces tradeoffs between special actions, regeneration and predatory consumption.

corruption system

Ira Pura

Escalates when Radamés relies on destructive recovery paths.

Public chronology

  1. Awakening

    Radamés and Eva are introduced through dependence rather than conventional heroic power.

  2. Instability

    Camera language and resource pressure begin reflecting psychological instability.

  3. Predatory choice

    Recovery and power increasingly carry corruption consequences.

Boundary

This dossier is an editorial view of a prototype world. It exposes no private game assets, source tree, runtime authority or commercial-release claim.

Open project engineering context →

Estudio de atmósfera

Jager — El Despertar

Tensión

Horror psicológico sostenido por lenguaje de cámara, silencio e inquietud doméstica.

Presión del jugador

La página trata la incomodidad como sistema: lo que el jugador ve, evita y no puede verificar del todo.

Límite público

Es un dosier público de diseño para un prototipo privado, no un anuncio de lanzamiento jugable.