Laboratorio privado · prototipo

Jager — El Despertar

Experimento privado de horror psicológico que usa lenguaje de cámara, ambigüedad controlada e incomodidad ambiental como sistemas.

Verified Project State · 16.1

Verified Project State

Jager — El Despertar

intelligence-v16:jager

fresh

Playable runtime foundations, camera-as-gameplay, Radamés/Eva resource tension and repeatable prototype certification.

Basis: 2026-08-18 · 0d · threshold 14d

Open Verified State Ledger →

Project Intelligence 3 · 2026-08-18

Living state

Playable runtime foundations, camera-as-gameplay, Radamés/Eva resource tension and repeatable prototype certification.

prototype

What changed

A portable Godot runtime spike now has deterministic structure, smoke/export verification and a bounded public methodology narrative.

Updated 2026-08-18 · 14d freshness window

What’s next

  • Complete visual runtime acceptance
  • Expand combat/resource prototype
  • Integrate camera instability into gameplay
  • Keep novel and game lore aligned

Public dependencies

  • Yggdrasil · studio_context — The project belongs to the studio ecosystem without exposing private production tooling.
  • Forja Yggdrasil · creative_pipeline_adjacent — Future art-production workflows can use governed creative review patterns.
phase:prototype3D to 2.5D camera languagepsychological horror systemsdual-resource protagonist designdeterministic prototype checks

Resumen

Problem

Un prototipo puede parecer un producto terminado cuando los experimentos se describen sin un límite de release.

Design

Distancia, encuadre, oclusión y movimiento se tratan como variables comparables en escenarios repetibles.

Outcome

Una metodología repetible de diseño de cámara que puede discutirse públicamente sin presentar el prototipo como juego publicado.

Verification

El registro público se limita a metodología y estado de prototipo.

Game developmentPsychological horrorCamera labPrototypeGamesHorrorInteraction design

Arquitectura

  1. camera-language experiments
  2. repeatable scenarios
  3. framing and occlusion variables
  4. prototype telemetry
  5. gameplay-camera coupling
Public architecture diagram for Jager — El Despertar

Componentes

component

Camera language

Perspective, distance and framing as gameplay variables.

component

Repeatable scenario

Comparable prototype situations for camera experiments.

component

Prototype telemetry

Structured results for comparing design variants without claiming a shipped product.

Decisiones

experimental

Treat camera as gameplay

Perspective shifts can change information, tension and player behavior rather than acting as decoration.

active

Keep prototype status explicit

Experiments should not be presented as a commercial release.

Línea de tiempo

  1. Camera labmilestone · prototype
  2. Public methodologymilestone · documented
  3. Prototype methodology is public; no commercial release is claimed — experimentalevidence · 2026-08-11

Experiments

Releases

No project-specific public release record.

Evidencia

experimental

Prototype methodology is public; no commercial release is claimed

Prototype methodology is public; no commercial release is claimed

source-contract · checked 2026-08-11 · fresh until 2027-02-07

Límites

El caso público documenta dirección y metodología; no afirma un release comercial ni expone assets privados del juego.

Open bounded Lab →