Laboratório privado · protótipo determinístico

Delta

Experimento privado de RPG de horror procedural onde estado determinístico e IA local apoiam um mundo que reage ao que o jogador não diz.

Verified Project State · 16.1

Verified Project State

Delta

intelligence-v16:delta

fresh

Deterministic horror-RPG state, guilt/dream systems, adaptive narrative pressure and a bounded local model loop.

Basis: 2026-08-18 · 0d · threshold 21d

Open Verified State Ledger →

Project Intelligence 3 · 2026-08-18

Living state

Deterministic horror-RPG state, guilt/dream systems, adaptive narrative pressure and a bounded local model loop.

prototype

What changed

The public model emphasizes deterministic world state and psychological-system experimentation rather than a shipped-game claim.

Updated 2026-08-18 · 21d freshness window

What’s next

  • Strengthen one-round playable loop
  • Expand deterministic replay
  • Refine guilt/dream interaction
  • Preserve bounded model authority

Public dependencies

  • ABEL · model_orchestration_supported_by — Bounded model orchestration supports narrative experiments.
phase:prototypedeterministic stateprocedural horrorNPC/guilt/dream systemslocal narrative model loop

Visão geral

Problem

Sistemas narrativos adaptativos ficam difíceis de entender quando estado, saída do modelo e consequências não podem ser reproduzidos ou auditados.

Design

O protótipo separa estado determinístico do jogo de linguagem assistida por modelo e preserva transições reproduzíveis.

Outcome

Uma arquitetura narrativa onde adaptação continua inspecionável em vez de virar efeito opaco do modelo.

Verification

A divulgação cobre o limite de design e a intenção determinística, não conteúdo privado ou acesso ao runtime.

Procedural narrativeDeterminismLocal AIGame systemsGamesAINarrative systems

Arquitetura

  1. deterministic authoritative state
  2. event ledger
  3. replay
  4. model-assisted language
  5. client/server boundary
  6. procedural horror systems
Public architecture diagram for Delta

Componentes

component

Deterministic core

Authoritative state transitions and replay anchor.

component

Event ledger

Inspectable durable record of authoritative changes.

component

Language layer

Model-assisted text that does not own authoritative state.

component

Client

Presentation and interaction against bounded authoritative state.

Decisões

active

Language never owns authoritative state

Replayability and verification require state transitions to remain deterministic.

active

Silence may remain meaningful

The horror model should not force immediate reaction merely because the player does not speak.

Linha do tempo

  1. Deterministic core modelmilestone · prototype
  2. Public replay principlesmilestone · documented
  3. Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private — experimentalevidence · 2026-08-11

Experiments

Releases

No project-specific public release record.

Evidência

experimental

Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private

Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private

source-contract · checked 2026-08-11 · fresh until 2027-02-07

Limites

O site descreve apenas o contrato de design; estado, prompts privados, modelos locais e conteúdo não lançado não são expostos.

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